![]() ![]() With the success of those entries ( Resident Evil 2 has sold more than four million units alone), this new remake is looking good for it. Capcom has been doing its part revitalizing the series ever since the release of Resident Evil 7 and the remake of Resident Evil 2. This is likely due to the look of the actor that was cast. He has been given a much frizzier hairstyle that covers most of his ears and forehead. Also, going by that art and the reveal trailer, Carlos perhaps has the biggest change in appearance going from PS1 and GameCube to the remake. One of the main characters of Resident Evil 3: Nemesis, Jill’s partner, Carlos, is back and will play just as big a role as he did in the original game, if the leaked key art for Resident Evil 3 is anything to go by. However, these few sections toward the beginning of the trailer are more than likely just parts of a cutscene and not actual moments of controllable gameplay. ![]() This would differ from the remake of Resident Evil 2, which had no first-person camera, but would still relate to Resident Evil 7, which was comprised entirely of a first-person camera. In the reveal trailer, there are sections where the game is portrayed using first-person camera. She still has the same haircut and parts of her personality from the original game still shine through. ![]() Initially sporting a mini-skirt and a blue shoulderless top, the remake has her wearing actual pants and a more fitted tank-top this time around. The main difference between her character model in the remake trailer and her model from the original PS1 game is in her clothing. She is a member of the Raccoon City Police Department, but more specifically its S.T.A.R.S. The protagonist of the game, players control Jill throughout the game as she attempts to escape Raccoon City. RELATED: Resident Evil 3 Remake Gameplay Footage Revealed in Developer Video Every character has been reintroduced for the PS4 and Xbox One. Capcom realized this and also knew of the forever-strong commercial interest in Resident Evil (which was revitalized by Resident Evil 7 in 2017), then set out to remake the not-so-great-looking classics that gamers everywhere hold great nostalgia for. Though novel at the time, fixed camera angles and polygonal character models were of an art style that ultimately did not age well. This type of camera was frequently used in tandem with pre-rendered backgrounds. There were a variety of camera solutions but a particular one, that was favored among point-and-click PC adventure games at the time, was the fixed camera. This led developers around the world to race against each other to solve the problem of 3D in games. The concept of 3D was so new to video games, however, that most titles suffered particular camera issues as a result of 3D not having any precedent in the industry. As was the trend in the mid to late 1990s, this game was 3D. Resident Evil 3 was released on the original PlayStation in 1999 (and later, GameCube in 2003). This has allowed the developer to re-sculpt the look of each character in addition to re-imagining the environments of each Resident Evil 3 level. Capcom’s RE Engine uses facial capture in addition to capturing the movements of the cast of actors. Jill Valentine, Carlos Oliveira, Nemesis, and company have all been given a visual make-over for the modern era. The characters from the original title have also been visually re-imagined. Just as with the remake of Resident Evil 2, the game is being developed entirely from the ground up, as opposed to just upgrading the visual aspects of the GameCube or original PlayStation game. The remake of Resident Evil 3 was announced during PlayStation’s December State of Play and is the next game to be built off of Capcom’s RE Engine. ![]()
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